Limbo – The art of dying
Limbo, developed by the Danish studio Playdead, was one of the first games suggested I got from several Danish friends. Until then I was not even aware that Limbo, this well-known title, was actually made in Denmark.
I’ve already played Limbo before starting this list. However, Limbo was one of the games which immediately fascinated and inspired me. That’s why I’ve decided to add it to the list and just play it again.
Limbo is a very dark game. The entire environment, the character, the music, and the sounds create a very dark and gloomy atmosphere. You start as a boy lying on the ground in a dark forest. Neither the story, nor the controls are explained to the player. You would start this game alone and disoriented, without a clear goal or a sense of control.
After making the first few steps the game makes you aware of its game mechanics by letting you die. The main game mechanics are small puzzles, overcome different traps, and a precise timing. The main and unique elements of this game are definitely the dying animations. The game design requires the player actually to die at some points to understand how to solve the puzzle. However, just because of the variety of all the different dying animations at specific points one could spend hours just trying to find the most creative ways to let him die.
To the gloomy atmosphere, different and new kind of traps, and the constant dramatic sound of your footsteps keep the game exciting. In the second part of the game, the environment changes from the forest to a machinery environment. The puzzles become more challenging and additionally include smart physics elements.
This game was an amazing and intense experience with a surprisingly satisfying ending.